Rogue Moon
Made for Boss Rush Game Jam 2025:
Choose your weapons and take on four perilous bosses, themed after planets in a bullet hell format with a unique movement system.
Known Issues:
Holding Space while going through portals makes character disappear (all builds and all computers)
Sometimes bosses are skipped in Boss Rush Mode (seems computer dependent)
Sometimes the selection menu after Planet X causes the game to crash (seems computer dependent)
For a more stable game in general, we recommend Windows, and all of the post-build bugs appear to be with the Boss Rush mode, so if you are having issues, you can still fight the bosses through the Library.
Controls:
Move in or out - W/S
Rotate player - A/D
Switch direction - Shift
Dash - Hold Space
Credits:
Programming, VFX, Art, Game Design - Kyle Venook (AssortedFrogs)
SFX, Game Design - Théo Nolan
Game Design - Finn Nolan
Playtesting - Joon Russo, Nathan Gensler, Nathan Lu, Wyatt Tam, David Eberspacher, Collin, Atticus
Assets Used:
Pixel Planet Generator by DeepFold
Space Background Generator by DeepFold
Pallete: Apollo by Adam C Younis
Music:
Brandon Morris - Loading Screen Loop
Gundatsch - Raining Bits https://soundcloud.com/gundatsch-
Ville Nousiainen - Fast Fight/Battle Music
SFX:
https://sfbgames.itch.io/chiptone
Style stolen from inspired by FartFish and Catalyst by deltea
Install instructions
For Windows: Download, unzip, and run RogueMoon.exe
For Linux: You're on your own ¯\_(ツ)_/¯
Comments
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can't convince me that shield-saw-shield aint the best combo