Made for Boss Rush Game Jam 2025:

Choose your weapons and take on four perilous bosses, themed after planets in a bullet hell format with a unique movement system.

Known Issues:

Holding Space while going through portals makes character disappear (all builds and all computers)

Sometimes bosses are skipped in Boss Rush Mode (seems computer dependent)

Sometimes the selection menu after Planet X causes the game to crash (seems computer dependent)

For a more stable game in general, we recommend Windows, and all of the post-build bugs appear to be with the Boss Rush mode, so if you are having issues, you can still fight the bosses through the Library.

Controls:

Move in or out - W/S

Rotate player - A/D

Switch direction - Shift

Dash - Hold Space

Credits:

Programming, VFX, Art, Game Design - Kyle Venook (AssortedFrogs)

SFX, Game Design - Théo Nolan

Game Design - Finn Nolan

Playtesting - Joon Russo, Nathan Gensler, Nathan Lu, Wyatt Tam, David Eberspacher, Collin, Atticus

Assets Used:

Pixel Planet Generator by DeepFold

Space Background Generator by DeepFold

Pallete: Apollo by Adam C Younis

Music:

Vitalezzz - Singularity

Brandon Morris - Loading Screen Loop

Emma_MA - At the End of Hope

Gundatsch -  Raining Bits   https://soundcloud.com/gundatsch-

Ville Nousiainen - Fast Fight/Battle Music

SFX:

https://sfbgames.itch.io/chiptone


Style stolen from inspired by FartFish and Catalyst by deltea


Download

Download
RogueMoonWindows.zip 79 MB
Download
RogueMoonLinux.zip 76 MB

Install instructions

For Windows: Download, unzip, and run RogueMoon.exe

For Linux: You're on your own  ¯\_(ツ)_/¯

Comments

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can't convince me that shield-saw-shield aint the best combo